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Limiting this will slow the recharge and reload rate of any ship turrets. Weapons: Controls the amount of power the weapons systems can use. Limiting this will slow the shield regeneration process.
REDDIT PULSAR LOST COLONY GENERATOR
Shields: Controls the amount of power the shield generator can utilize to regenerate any damage to the shields. Atrium regeneration and warp drive calculation will also be slowed. It will also decrease the effectiveness of any active scans, as well as increase the amount of time it takes to perform one. Limiting this component will reduce the ship’s tactical sensor range, potentially allowing discovered ships to disappear from your readings. Science: Controls the amount of usable power for the sensors and scanners. Limiting this component will reduce the amount of thrust the ship can produce, and increase the time it takes to charge the warp drive. Setting the limit to the bare minimum will effectively disable any systems that are connected to that component.Įach of the 4 conduits is connected to a number of other ship systems:Įngineering: Controls the amount of power that can be sent to the thrusters and warp drive. Setting limits scales the efficiency of any system connected to that specific conduit. The white triangle indicates the power limit of each component. The Engineer can select the limit of how much power each conduit can use by clicking and dragging in the bar to move the white triangle above it. The bars fill with blue based on how much power is being allocated. Each of the four conduits will attempt to take a piece of that bar for their own systems. Simply put, the length of the bottom bar is the total amount of energy the entire ship can use.
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The bottom bar reflects the total usage of the installed reactor. The four conduits are the top bars in the following order: Engineering, Science, Shields, and Weapons. This gives the Engineer a quick understanding of how much power every ship system may require. The most powerful of the 4 conduits will have the largest bar, and the rest will scale proportionally to that specific conduit. The size of the bars depends on how powerful the currently installed ship components are. If there are enemies nearby, they may be alerted of your presence and may attempt to intervene.This screen is composed of a temperature gauge, a stability rating, a button for overclocking, and 5 horizontal bars that fill from left-to-right.
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Keep in mind, charging the warp drive usually causes a noticeable spike in your ship's EM signature. In addition, the Engineer is commonly in charge of the simple task of preparing the warp jump. Instead they limit the amount of power each system can use.
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Because of this, the Engineer does not send power to the system. The reactor does not blindly expend energy for no purpose. The Engineer is also first responder to damaged or destroyed systems and should be equipped with a repair tool and extinguisher at all times. The task becomes difficult when the total reactor output is smaller than all of the systems combined, and when the reactor temperature overheats the ship, disabling it for a short time. The Engineer's job is to maximize the potential power output for each of the four systems connected to the reactor. Corp.Įngineer is one of the many classes in PULSAR: Lost Colony. Be bold." Mauxses Weldon - Assistant Director of Applied Research, W.D. A good engineer always listens to his ship and knows when to push her to new extremes. "The reactor is the beating heart of every ship, the life-force all other systems depend on.